![]() I would like to hear a little more of an explanation of the "Efficiency" metric how is it derived, what does it mean, and how can you use the info provided.Īlso, had you considered alternate/multiple FSPS strategy/profiles? The current strategy seems focued on obtaining improved FPS. I really like the addition of the realtime FSX memory in use gauge and the "video override" showing the max texture buffer being adjusted to met FSPS goals. ![]() I can now easily manage my ORBX universe + FSDT airports + T7 + (GSX, UTX, UT2, ENB, SHADE, etc.) with adequate FPS and improved awareness and management of OOM issues. This is a great product and it just keeps getting better with each timely update.
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